Distributed display tracking – first prototype

This experiment is the first working prototype in our research into combining Kinect, Unity, and Android to design intelligent environments that relay information to individuals through local screens rather than a single projection.  The goal is to move away from the typical setup of the Kinect that is based on a singular screen that all users focus on and create a distributed system of trackable displays.  This research builds upon previous work using the Kinect+Unity to design physical environments using video game design tools.  This first test tracks the position of the phone in relation to the virtual collision volumes created in Unity.  Data regarding which volume the phone is colliding with is continually streamed to the phone over bluetooth.

Related:

  1. KRF: Spatial Animation Triggers
  2. GameSpace Workshop
  3. Kinect Research Framework

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