Faculty of Environmental Design, University of Calgary
This 4 day workshop introduced methods of using the tools of video game development as a means of designing responsive spaces. Using Unity3d, a Kinect, and Maya students generated virtual environments and overlaid them onto the space of the gallery. This was done by tracking the movements of the people in the gallery via the kinect and digitizing them into the virtual world in real time. Interaction with the virtual objects was achieved by creating virtual volumes as triggers for digital behaviors.